To understand a little of anthropometrics and ergonomics, we are asked to create a character that is related to our chosen insect. For my case, since I've chosen the German Wasp, I've created a villain with the relations to a queen German wasp.
Here are the character design sketches:
 |
The female villain named Königin (German for queen). A few things were shown in this character design sheet: Her profile, backstory, few facial expressions, her costume and weapons, and lastly her resolution. |
After designing the character, a paper craft model is made. We were given a template to be followed. After a few tries with the making process, the first product was created.
 |
First model |
The comments I got from this were: the top of her head was too messy; her hair was not feminine-like; and her armour wasn't in scale.
After that. I've modified the head, making the hair curve a little, and also a cleaner finish to the head. The armour was also changed to match the scale.
 |
Second Model |
In my opinion, we were given too little time for this assignment, as we could have explored more options if more time were given. At least by the end, I've learned a little about anthropometrics.
No comments:
Post a Comment