Friday, May 13, 2016

Introduction to Interior Design Project: Assignment 2

To understand a little of anthropometrics and ergonomics, we are asked to create a character that is related to our chosen insect. For my case, since I've chosen the German Wasp, I've created a villain with the relations to a queen German wasp.

Here are the character design sketches:
The female villain named Königin (German for queen). A few things were shown in this character design sheet: Her profile, backstory, few facial expressions, her costume and weapons, and lastly her resolution. 

After designing the character, a paper craft model is made. We were given a template to be followed. After a few tries with the making process, the first product was created.
First model
The comments I got from this were: the top of her head was too messy; her hair was not feminine-like; and her armour wasn't in scale.

After that. I've modified the head, making the hair curve a little, and also a cleaner finish to the head. The armour was also changed to match the scale. 

Second Model
In my opinion, we were given too little time for this assignment, as we could have explored more options if more time were given. At least by the end, I've learned a little about anthropometrics.

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